Group by:
Rarity
Element
Y-axis:
HP
Effective HP
Atk
Def
Rec
Attack Lord Damage
BB Lord Damage
SBB Lord Damage
Max Lord Damage
Max Lord Damage w/ Michele
Hits
BB Hits
SBB Hits
Max Hits
Attack Max BC generated
BB Max BC generated
SBB Max BC generated
Max BC generated
BB BC Cost
SBB BC Cost
BB Atk% Buff
BB Def% Buff
BB Rec% Buff
BB Crit% Buff
LS Atk% Buff
LS Def% Buff
LS Rec% Buff
LS Crit% Buff
LS Hp% Buff
X-axis:
HP
Effective HP
Atk
Def
Rec
Attack Lord Damage
BB Lord Damage
SBB Lord Damage
Max Lord Damage
Max Lord Damage w/ Michele
Hits
BB Hits
SBB Hits
Max Hits
Attack Max BC generated
BB Max BC generated
SBB Max BC generated
Max BC generated
BB BC Cost
SBB BC Cost
BB Atk% Buff
BB Def% Buff
BB Rec% Buff
BB Crit% Buff
LS Atk% Buff
LS Def% Buff
LS Rec% Buff
LS Crit% Buff
LS Hp% Buff
Size of point:
HP
Effective HP
Atk
Def
Rec
Attack Lord Damage
BB Lord Damage
SBB Lord Damage
Max Lord Damage
Max Lord Damage w/ Michele
Hits
BB Hits
SBB Hits
Max Hits
Attack Max BC generated
BB Max BC generated
SBB Max BC generated
Max BC generated
BB BC Cost
SBB BC Cost
BB Atk% Buff
BB Def% Buff
BB Rec% Buff
BB Crit% Buff
LS Atk% Buff
LS Def% Buff
LS Rec% Buff
LS Crit% Buff
LS Hp% Buff
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